Tuesday, July 20, 2010

Inception

Set in the dreams of professional information thieves who are able to share and shape their dream worlds to ensnare their unwitting victims, Inception is visually and thematically evocative of The Matrix and Dark City.  For me, it falls short of those films because it doesn't go far enough in exploring its dreamscapes, which should be the most interesting part of any story about creating worlds.  The image of a city folding in on itself, as seen in the trailer and TV spots, is awesome, but the movie almost immediately pulls back and warns its characters against that sort of godly mischief.  Ideally, the thieves' targets are not supposed to realize that they are in a dream, so the dream architects strive to create convincingly realistic worlds, which are certainly less fantastic (or horrific) than the things I usually dream.

At its core, Inception is really a heist film, however, and a pretty remarkable one.  As with any good heist film, it is fun to watch the protagonists' intricate scheme come together (or unravel) through the stages of infiltration, extraction, and getaway.  But the challenge that Christopher Nolan takes up with Inception goes beyond the average caper, as the scheme operates according to a set of science fiction rules that the movie entirely makes up.  It necessarily walks a fine line, but the great achievement of Inception is in how far it is able to get the viewer to follow along with this fake science that doesn't always feel like the pure fiction that it is.  The actual heist does not even begin until about an hour in, but by that point, I understood perfectly what a "kick" is, how time expands within a dream (and again in a dream within a dream), and how another person's subconscious is no place for tourists.  Once the action got started, I scarcely raised an eyebrow through brilliantly layered sequences that probably shouldn't have made sense.

Of course, the movie does commit a few cheats, and the experience is not devoid of eye-rolling.  Remember how, in The Matrix (or, heck, A Nightmare on Elm Street), dying in the dream meant dying in the real world as well, because the body could not survive without the mind?  Well, Inception's characters early on rather proudly try to correct Wes Craven, explaining that death in their dreams is not doom but actually one sure way back to reality.  Er, until the movie decides to change that rule with little explanation.  But at least the new rule is established early in the heist.

Finally, Inception is like a non-interactive video game.  That first hour is essentially a lengthy tutorial, setting the stage, introducing the characters, and establishing the fundamental mechanics.  As with many video game tutorials, I grew impatient with it, retaining less and less as the words grew more numerous.  I wanted to get into it already, and finally the meat of the experience arrived as three distinct maze-like (and typically senseless) levels filled with deadly hostiles, but most notably a recurring Nemesis-style stalker (or perhaps a Pyramid Head) with seemingly a vindictive grudge against the protagonists.  And it all culminates in an apocalyptic final confrontation.  You're even told that the fate of the world somehow depends on the heroes' success.

Dang, now I kind of want to play Inception.  Well, maybe not that third stage.  That snowy fortress was so 1998.

3 comments:

Czardoz said...

Questions about Inception:

1. When Yusuf says it's raining in his dream because he had too much champagne, does that mean he's peeing as he speaks in the real world, peeing all over himself in his seat on the airplane?

2. Why does the snowy stage have normal gravity when the van two levels above is in mid-fall?

3. When Eames "dreams a little bigger" and makes a grenade launcher, does that mean that anyone can be dreaming up any weapons they want? If so, why don't they dream up some stuff to make their lives easier against the projections? Why doesn't Arthur dream up some brass knuckles during his fistfights in the hallway? Or better yet, a sword?

4. How does Ken Watanabe keep getting English-language work when you can't understand a damn thing he says?

5. What was the big deal with Ariadne making those two glass doors in her first dream?

Riyuu said...

1. But it's not his dream, it's Fischer's dream, isn't it? Yusuf probably really wanted to go to the bathroom, so that thought brought the rain into the dream. He wasn't actually... well I hope not anyway.

3. That would make everything too simple, and thus there would be less of a movie. You're probably right about that one, though. Or maybe it's because they can't dream up too many things into the world, because then all the inhabitants will get suspicious and start staring at them.

4. Oh, good. I thought I was the only one who didn't understand anything he said. (Maybe he has the charisma that directors want?)

5. Who cares?

Henry said...

I was also bothered by the movie's failure to follow up on the "dream a little bigger" line. I can only imagine that the scene was a mistake--a remnant from a more ambitious draft. Unless Yusuf and Arthur were dreaming themselves into badasses, because I don't know how else they could have been surviving so long against the projections.