I guess that makes it okay for me to chime in now on this Infinity Ward debacle.
Activision's sudden terminations of Infinity Ward studio heads Jason West and Vince Zampella, mere months after they delivered the biggest launch in entertainment history, has been gaming's second most scandalous story of the year (right after "South Korea rocked by StarCraft betting scandal"). With Activision determined to keep Call of Duty and Modern Warfare going even as Infinity Ward crumbles, gamers will have to decide whether it is the name on the box or those in the credits that matter. The vocal hardcore have certainly made clear whose side they are on, even comparing the treatment of West and Zampella to Jay Leno and NBC's screwing over of Conan O'Brien. We'll see if their deeds are as strong as their words once the next Call of Duty hits.
My take: Seriously? Was Conan acting like a homophobic yayhoo?
Thursday, April 22, 2010
Tuesday, April 20, 2010
Double Down
I can't believe those boys at KFC finally went and did it.
Yes, the Double Down, KFC's new item that sandwiches two strips of bacon and two slices of cheese between two fried chicken "buns," has now been dropped upon the nation, after having made news and become an Internet meme while just being test marketed in Rhode Island. After all the warnings/ridicule, I had hoped for some sense of self-preservation, if not simple human decency, to prevail against this launch. But now here we stand at the gates of hell. Look, I'm usually game for the latest limited edition fast food items, but this is just . . . apocalyptic.
Then again, some reports suggest that the Double Down is not unusually toxic within the realm of fast food, so maybe it's time I learned to stop worrying and love the Colonel Sanders.

(I actually wanted a picture of the colonel in full regalia riding a Double Down. Then I realized that I can't draw, so I whipped this together instead.)
Yes, the Double Down, KFC's new item that sandwiches two strips of bacon and two slices of cheese between two fried chicken "buns," has now been dropped upon the nation, after having made news and become an Internet meme while just being test marketed in Rhode Island. After all the warnings/ridicule, I had hoped for some sense of self-preservation, if not simple human decency, to prevail against this launch. But now here we stand at the gates of hell. Look, I'm usually game for the latest limited edition fast food items, but this is just . . . apocalyptic.
Then again, some reports suggest that the Double Down is not unusually toxic within the realm of fast food, so maybe it's time I learned to stop worrying and love the Colonel Sanders.

(I actually wanted a picture of the colonel in full regalia riding a Double Down. Then I realized that I can't draw, so I whipped this together instead.)
Saturday, April 17, 2010
Avengers Assemble?
I don't generally pay much attention to casting rumors and announcements because, after all, why worry prematurely about things that are entirely out of my control? It makes more sense to wait until after having seen the finished product before criticizing the decisions that went into making it. After seeing the post-credits sequence in Iron Man, however, I could not help wondering, as soon as I got out of the theater, who could possibly fill the roles of Thor and Captain America.
The speculation was exceedingly inane, as it always is. Despite how well Robert Downey, Jr. worked as Tony Stark, I thought it would be best to cast unknowns for his fellow Avengers. In the case of Captain America, I was mostly reacting against the notion of a Brad Pitt or Leonardo DiCaprio as America's proudest son. It would be a huge role, yet I felt that having a megastar fill it would work against the iconicism of the character itself. As for Thor, I simply could not think of anyone with both the physical presence and majestic dignity of Marvel's version of the god of thunder.
Not long after seeing Iron Man, I had a dream that Sean Bean was cast as Thor. It was a dream only about the announcement of the casting, followed by my incredulity. When I woke up, I still thought it a ridiculous dream. Sean Bean was way old, not nearly buff enough, and too associated with villainous characters. But then, in the months that followed, any time somebody brought up the future Thor movie, I was reminded of my dream. Before long, I started to picture Sean Bean in the role, and I actually kind of liked it. I realized that the movie Thor did not really need a physique anywhere near as exaggerated as in the comics, as that was in fact one of the reasons I always had a hard time picturing the character in live action. What Sean Bean had was the gravity and a proven flair for delivering lofty dialogue, as well as a certain facial resemblance. As for his age, I never thought of Thor as a young man. Like the other senior Avengers, he was an adult, well past the more adolescent concerns of Spider-Man and the X-Men. So if they could have only worked through the fact that he was a mere ten years too old and maybe three inches too short, I think Sean Bean would have made for a fine Thor.

As for who should play Captain America, it dawned on me that I had neglected to consider that whoever got the part would ultimately have to hold his own while sharing the screen with Robert Downey, Jr., Samuel L. Jackson, and maybe even Edward Norton. In that case, maybe an unknown would not have been the best choice. Somewhere along the way, it was suggested that Matthew McConaughey was in consideration for the role. As an actor best known for romantic comedies and other "weepy piffle," he was maybe not the first name that came to mind. But McConaughey is kind of the quintessential American country boy, he's always in good shape, and he is handsome with honest features. As to his suitability for an action movie, his performance in Reign of Fire was not far off from the really hardcore Ultimate version of Captain America.

Well, now we have final word that Captain America and Thor will be played by Chris "Human Torch" Evans and Chris "Kirk's dad from 2009's Star Trek" Hemsworth, respectively. I know I should at least wait for images of them in costume before passing judgment, but I have to admit that I am somewhat disappointed.
These guys are, first of all, both very young. Even if Robert Downey, Jr., who is almost twenty years their senior, could play ten years younger than he is, I still picture Hemsworth and Evans as looking like his kid brothers, and I don't think that's the ideal image of the founding Avengers. While I'm hoping that relative newcomer Hemsworth will surprise me, I'm more concerned about Evans, especially since I expect his role will be more pivotal in the eventual team-up. He was certainly not the problem with those Fantastic Four movies, but I wouldn't say he stood out either. He showed toughness in Sunshine (yes, Danny Boyle's shameless ripoff of Paul W.S. Anderson's Event Horizon), but not so much the charisma to inspire other men. Face it, the Super Soldier Serum isn't worth a damn next to a Norse god and a genius whose Sunday best is a jet-tank hybrid. Captain America contributes to the team with his leadership and experience. If Chris Evans cannot sell those aspects of the character, he will be worth less than the James Marsden Cyclops, who at least could still fire beams from his eyes.
*sigh* Well, it's irresponsible of me to be going on like this, so I shall now return to my original position of waiting and hoping it all turns out well. I loved Iron Man and I liked The Incredible Hulk almost as much, so Kevin Feige and Marvel Studios have earned a degree of faith from me.
The speculation was exceedingly inane, as it always is. Despite how well Robert Downey, Jr. worked as Tony Stark, I thought it would be best to cast unknowns for his fellow Avengers. In the case of Captain America, I was mostly reacting against the notion of a Brad Pitt or Leonardo DiCaprio as America's proudest son. It would be a huge role, yet I felt that having a megastar fill it would work against the iconicism of the character itself. As for Thor, I simply could not think of anyone with both the physical presence and majestic dignity of Marvel's version of the god of thunder.
Not long after seeing Iron Man, I had a dream that Sean Bean was cast as Thor. It was a dream only about the announcement of the casting, followed by my incredulity. When I woke up, I still thought it a ridiculous dream. Sean Bean was way old, not nearly buff enough, and too associated with villainous characters. But then, in the months that followed, any time somebody brought up the future Thor movie, I was reminded of my dream. Before long, I started to picture Sean Bean in the role, and I actually kind of liked it. I realized that the movie Thor did not really need a physique anywhere near as exaggerated as in the comics, as that was in fact one of the reasons I always had a hard time picturing the character in live action. What Sean Bean had was the gravity and a proven flair for delivering lofty dialogue, as well as a certain facial resemblance. As for his age, I never thought of Thor as a young man. Like the other senior Avengers, he was an adult, well past the more adolescent concerns of Spider-Man and the X-Men. So if they could have only worked through the fact that he was a mere ten years too old and maybe three inches too short, I think Sean Bean would have made for a fine Thor.

As for who should play Captain America, it dawned on me that I had neglected to consider that whoever got the part would ultimately have to hold his own while sharing the screen with Robert Downey, Jr., Samuel L. Jackson, and maybe even Edward Norton. In that case, maybe an unknown would not have been the best choice. Somewhere along the way, it was suggested that Matthew McConaughey was in consideration for the role. As an actor best known for romantic comedies and other "weepy piffle," he was maybe not the first name that came to mind. But McConaughey is kind of the quintessential American country boy, he's always in good shape, and he is handsome with honest features. As to his suitability for an action movie, his performance in Reign of Fire was not far off from the really hardcore Ultimate version of Captain America.

Well, now we have final word that Captain America and Thor will be played by Chris "Human Torch" Evans and Chris "Kirk's dad from 2009's Star Trek" Hemsworth, respectively. I know I should at least wait for images of them in costume before passing judgment, but I have to admit that I am somewhat disappointed.
These guys are, first of all, both very young. Even if Robert Downey, Jr., who is almost twenty years their senior, could play ten years younger than he is, I still picture Hemsworth and Evans as looking like his kid brothers, and I don't think that's the ideal image of the founding Avengers. While I'm hoping that relative newcomer Hemsworth will surprise me, I'm more concerned about Evans, especially since I expect his role will be more pivotal in the eventual team-up. He was certainly not the problem with those Fantastic Four movies, but I wouldn't say he stood out either. He showed toughness in Sunshine (yes, Danny Boyle's shameless ripoff of Paul W.S. Anderson's Event Horizon), but not so much the charisma to inspire other men. Face it, the Super Soldier Serum isn't worth a damn next to a Norse god and a genius whose Sunday best is a jet-tank hybrid. Captain America contributes to the team with his leadership and experience. If Chris Evans cannot sell those aspects of the character, he will be worth less than the James Marsden Cyclops, who at least could still fire beams from his eyes.
*sigh* Well, it's irresponsible of me to be going on like this, so I shall now return to my original position of waiting and hoping it all turns out well. I loved Iron Man and I liked The Incredible Hulk almost as much, so Kevin Feige and Marvel Studios have earned a degree of faith from me.
Tuesday, April 13, 2010
Why isn't the brown M&M represented?

I know the tan M&M was replaced with blue some time ago, but did they get rid of the brown one also? Or is it just being marginalized for some reason?
(Yeah, I know, they're all just the same inside, right?)
Sunday, April 11, 2010
Durarara!!
As to more current anime, the only winter series that I followed through to the end of the season was Durarara!!, which is now beginning its second half. It may well end up the only spring series that I watch, now with the simulcast experiment an evident failure, going by the much reduced number of new shows on Crunchyroll this season compared to last. But enough dreary talk about the demise of (legal) localized anime, which can probably be attributed back to the concurrent decline of the industry in Japan itself as much as anything else.
Durarara!! is another work based on an ongoing light novel series by Ryohgo Narita, author of Baccano! Again, I can't comment on the source material, it being unavailable in English, but the animated Durarara!! is courtesy of Brain's Base, the same studio that adapted Baccano! It must be a good fit, and, at first glance, Durarara!! seems exactly like Baccano!, only younger and more Japanese. Like Baccano!, the series has no single main character, instead shifting perspective in overlapping episodes starring a large number of equally eccentric characters, which the opening sequence highlights in freeze frames. It's clear right off that director Takahiro Omori wants Baccano! fans to recognize Durarara!! as the next show from the same staff and creator. It even does the same trick of integrating the "previously on" segment into the middle of the opening animation.
Within a few episodes, however, it becomes apparent that, for better or worse, Durarara!! is not simply Baccano! with high school students and a present-day Ikebukuro setting. I previously insisted that Baccano! was not an anthology show but a puzzle show. Durarara!! may be both, with a format perhaps more comparable to Boogiepop Phantom or Paranoia Agent. Many of the early episodes act as vignettes, with the connecting thread somewhat in the background. Whereas Baccano! focused on a few specific key events as the nuclei for every episode and every character involved, Durarara!! seems just kind of vaguely about the day-to-day craziness that goes on in this fictionalized Ikebukuro. There's a headless rider who can't remember who she is, a bouncer with superhuman strength and anger control issues, a giant black guy selling "Russian sushi," and any number of wicked schemers and psychotics, yet because it is not consistently about any one thing, it often feels as though it is about nothing at all. Perhaps because it is getting nearly twice as many episodes, Durarara!! also proceeds at a much more relaxed pace than Baccano!, at times maddeningly so for someone who loved the manic energy of that series. I suppose it's rather reminiscent of the extra episodes of Baccano! that were added just for the home video releases, where, removed from drastic scenarios, many of the characters turned out to be, not only uninteresting, but rather unlikeable. So it is with Durarara!! for much of the first half, but the story does eventually reward viewers who stick with it, and as all the pieces finally come together, its content and subject matter may have more in common with an ostensibly unrelated anime: Kenji Kamiyama's Ghost in the Shell: Stand Alone Complex.
Following in the footsteps of Masamune Shirow and Mamoru Oshii, Kamiyama presented in Stand Alone Complex a hard science fiction story of a future where rapidly advancing technology had completely and irrevocably transformed society and our established ideas of life, human, and the individual. Kamiyama's take questioned how the state was to cope with a formless enemy, in a world where cyberbrain networking had led to a parallelization of thought, resulting in movements without need of leaders or organization and composed of unrelated individuals who were operating independently yet somehow in concert. Kamiyama pursued the idea further with a second Ghost in the Shell series and, most recently with Eden of the East, he brought these ideas nearer to the present with a less ominous vision of a connected society.
Back to Durarara!!, a recurring motif in the show features just a computer monitor displaying an anonymous chat room dialogue that serves as a cryptic sort of chorus to the action of every episode. The thematic significance of these segments is not initially entirely apparent against the supernatural stories of the headless rider and whatnot, and at first it could almost be taken as just a cheap/clever trick to save on the animation budget. By the end of the first twelve episodes, however, it becomes clear that it is not destiny, not coincidence, and not some master planner that links all the characters, but rather, as in Kamiyama's stories, in a society so run on technology and online networking, people cannot help being connected. But whereas Ghost in the Shell: Stand Alone Complex takes place in the near future, and even Eden of the East features technology that verges on fantastical, Durarara!!, grounded in simple texting and chat, seems utterly plausible in its depiction of today's wired world. I was frankly startled by how feasible the idea of a headless network consciousness superseding the state, which I had mostly shrugged at in Kamiyama's fairly ponderous works, became in my mind as I watched the more vital Durarara!! In fact, I look at 4chan and Anonymous and I think that this might already be starting to happen all around us. A society as simultaneously alienated and connected as young Japan may just be further along in this transition.
I consider how social networking sites grow ever more prevalent in our culture at the same time that democracy seems to grow less meaningful. I picture a post-politics, post-religion world, where Facebook is the state and Twitter the church. At the end of this flow perhaps lies the destruction of the individual, as the network's coalescing of all our ideas into one collective consciousness diminishes discreteness of egos. Where Internet forums once seemed the domain of geeks, it is now those who consciously resist assimilation into the network that appear on the fringe. I don't know that it's necessarily a good or bad change, to be feared or fought, or rather just society working itself out, but I am beginning to truly believe that that is where we are headed.
Perhaps I'm getting carried away. There are certainly other stories in Durarara!!, and I suppose we'll see in the second half how pertinent my reading even is to the whole. There is also still plenty of time for this show to fall flat on its face, but I'll keep watching in the meantime.
Durarara!! is another work based on an ongoing light novel series by Ryohgo Narita, author of Baccano! Again, I can't comment on the source material, it being unavailable in English, but the animated Durarara!! is courtesy of Brain's Base, the same studio that adapted Baccano! It must be a good fit, and, at first glance, Durarara!! seems exactly like Baccano!, only younger and more Japanese. Like Baccano!, the series has no single main character, instead shifting perspective in overlapping episodes starring a large number of equally eccentric characters, which the opening sequence highlights in freeze frames. It's clear right off that director Takahiro Omori wants Baccano! fans to recognize Durarara!! as the next show from the same staff and creator. It even does the same trick of integrating the "previously on" segment into the middle of the opening animation.
Within a few episodes, however, it becomes apparent that, for better or worse, Durarara!! is not simply Baccano! with high school students and a present-day Ikebukuro setting. I previously insisted that Baccano! was not an anthology show but a puzzle show. Durarara!! may be both, with a format perhaps more comparable to Boogiepop Phantom or Paranoia Agent. Many of the early episodes act as vignettes, with the connecting thread somewhat in the background. Whereas Baccano! focused on a few specific key events as the nuclei for every episode and every character involved, Durarara!! seems just kind of vaguely about the day-to-day craziness that goes on in this fictionalized Ikebukuro. There's a headless rider who can't remember who she is, a bouncer with superhuman strength and anger control issues, a giant black guy selling "Russian sushi," and any number of wicked schemers and psychotics, yet because it is not consistently about any one thing, it often feels as though it is about nothing at all. Perhaps because it is getting nearly twice as many episodes, Durarara!! also proceeds at a much more relaxed pace than Baccano!, at times maddeningly so for someone who loved the manic energy of that series. I suppose it's rather reminiscent of the extra episodes of Baccano! that were added just for the home video releases, where, removed from drastic scenarios, many of the characters turned out to be, not only uninteresting, but rather unlikeable. So it is with Durarara!! for much of the first half, but the story does eventually reward viewers who stick with it, and as all the pieces finally come together, its content and subject matter may have more in common with an ostensibly unrelated anime: Kenji Kamiyama's Ghost in the Shell: Stand Alone Complex.
Following in the footsteps of Masamune Shirow and Mamoru Oshii, Kamiyama presented in Stand Alone Complex a hard science fiction story of a future where rapidly advancing technology had completely and irrevocably transformed society and our established ideas of life, human, and the individual. Kamiyama's take questioned how the state was to cope with a formless enemy, in a world where cyberbrain networking had led to a parallelization of thought, resulting in movements without need of leaders or organization and composed of unrelated individuals who were operating independently yet somehow in concert. Kamiyama pursued the idea further with a second Ghost in the Shell series and, most recently with Eden of the East, he brought these ideas nearer to the present with a less ominous vision of a connected society.
Back to Durarara!!, a recurring motif in the show features just a computer monitor displaying an anonymous chat room dialogue that serves as a cryptic sort of chorus to the action of every episode. The thematic significance of these segments is not initially entirely apparent against the supernatural stories of the headless rider and whatnot, and at first it could almost be taken as just a cheap/clever trick to save on the animation budget. By the end of the first twelve episodes, however, it becomes clear that it is not destiny, not coincidence, and not some master planner that links all the characters, but rather, as in Kamiyama's stories, in a society so run on technology and online networking, people cannot help being connected. But whereas Ghost in the Shell: Stand Alone Complex takes place in the near future, and even Eden of the East features technology that verges on fantastical, Durarara!!, grounded in simple texting and chat, seems utterly plausible in its depiction of today's wired world. I was frankly startled by how feasible the idea of a headless network consciousness superseding the state, which I had mostly shrugged at in Kamiyama's fairly ponderous works, became in my mind as I watched the more vital Durarara!! In fact, I look at 4chan and Anonymous and I think that this might already be starting to happen all around us. A society as simultaneously alienated and connected as young Japan may just be further along in this transition.
I consider how social networking sites grow ever more prevalent in our culture at the same time that democracy seems to grow less meaningful. I picture a post-politics, post-religion world, where Facebook is the state and Twitter the church. At the end of this flow perhaps lies the destruction of the individual, as the network's coalescing of all our ideas into one collective consciousness diminishes discreteness of egos. Where Internet forums once seemed the domain of geeks, it is now those who consciously resist assimilation into the network that appear on the fringe. I don't know that it's necessarily a good or bad change, to be feared or fought, or rather just society working itself out, but I am beginning to truly believe that that is where we are headed.
Perhaps I'm getting carried away. There are certainly other stories in Durarara!!, and I suppose we'll see in the second half how pertinent my reading even is to the whole. There is also still plenty of time for this show to fall flat on its face, but I'll keep watching in the meantime.
Thursday, April 8, 2010
No More Superheroes
Among my many geeky interests, the pursuit of ongoing superhero comics is one that comes and goes. Usually, by the time some film adaptation reignites my interest, I can no longer remember why I stopped reading. So it was that, following the very exciting releases of The Dark Knight and the Iron Man movie, my enthusiasm for superhero comics crested again, and I thought I would try to get back up to speed on current stories.
This went on for some time, but eventually I was reminded that, while these stories could provide occasional thrills, they were mostly pretty juvenile dead ends, and I didn't care enough to read twenty books a month, let alone pay for them. Until just recently, I was down to following only four superhero titles. On the DC side, I was reading Green Lantern and the Blackest Night crossover event. Similarly, the two Marvel books on my reading list were Thor and Siege, Marvel's big crossover.
Well, no more. As of now, I will not be buying another new issue of a superhero comic (unless you count Ex Machina, which I only read in collected editions). After seeing Marvel's equivalent of Superman literally rip a man--a god, actually--in two, I felt only intense shame. Seeing this incredibly graphic, on-panel mutilation as the centerfold of Marvel's biggest title, I was compelled to take a look behind me and check if I could even still see that line that we crossed over--way over--without my realizing it.
Who exactly is this stuff marketed toward? I would never dream of letting a child read today's stuff, yet neither does it come close to my idea of adult. I can only picture some geeky, emotionally stunted manboy getting off on these images, but I'm not sure if I'm picturing the reader or the writer. Why is it that the so-called mainstream titles of American comics seem to be the ones that target only the most deviant subculture? What kind of backward industry is this? I cannot pick out any single image quite as shocking on the DC side, but the overall attitude is the same. If its biggest, most high-profile titles may be considered representative, then the superhero genre has come to a self-perpetuating cycle of machismo and superpowers pornography. God, why did I ever think that stories of flying men in tights could be anything greater?! The stories are more complicated today than they were fifty years ago, but I wouldn't say they are any more artful or sophisticated as literature. I won't deny that the action can be titillating, and even after Marvel Superman made a piñata out of a fellow hero, I did still read the next issue, which turned out to be stupid. Titillation is fine, and I will not think less of anyone who goes into superhero comics looking for that. All I'm saying is that I personally am done paying $4 for five minutes of dudes in capes clobbering one another; there are cheaper and/or longer-lasting thrills that I would rather waste my life on.
Understand, I still like superheroes, and I remain excited for the movies. But if some budding fan should come asking me for comic recommendations after seeing Iron Man 2, I will maybe suggest some story from the '70s.
This went on for some time, but eventually I was reminded that, while these stories could provide occasional thrills, they were mostly pretty juvenile dead ends, and I didn't care enough to read twenty books a month, let alone pay for them. Until just recently, I was down to following only four superhero titles. On the DC side, I was reading Green Lantern and the Blackest Night crossover event. Similarly, the two Marvel books on my reading list were Thor and Siege, Marvel's big crossover.
Well, no more. As of now, I will not be buying another new issue of a superhero comic (unless you count Ex Machina, which I only read in collected editions). After seeing Marvel's equivalent of Superman literally rip a man--a god, actually--in two, I felt only intense shame. Seeing this incredibly graphic, on-panel mutilation as the centerfold of Marvel's biggest title, I was compelled to take a look behind me and check if I could even still see that line that we crossed over--way over--without my realizing it.
Who exactly is this stuff marketed toward? I would never dream of letting a child read today's stuff, yet neither does it come close to my idea of adult. I can only picture some geeky, emotionally stunted manboy getting off on these images, but I'm not sure if I'm picturing the reader or the writer. Why is it that the so-called mainstream titles of American comics seem to be the ones that target only the most deviant subculture? What kind of backward industry is this? I cannot pick out any single image quite as shocking on the DC side, but the overall attitude is the same. If its biggest, most high-profile titles may be considered representative, then the superhero genre has come to a self-perpetuating cycle of machismo and superpowers pornography. God, why did I ever think that stories of flying men in tights could be anything greater?! The stories are more complicated today than they were fifty years ago, but I wouldn't say they are any more artful or sophisticated as literature. I won't deny that the action can be titillating, and even after Marvel Superman made a piñata out of a fellow hero, I did still read the next issue, which turned out to be stupid. Titillation is fine, and I will not think less of anyone who goes into superhero comics looking for that. All I'm saying is that I personally am done paying $4 for five minutes of dudes in capes clobbering one another; there are cheaper and/or longer-lasting thrills that I would rather waste my life on.
Understand, I still like superheroes, and I remain excited for the movies. But if some budding fan should come asking me for comic recommendations after seeing Iron Man 2, I will maybe suggest some story from the '70s.
Saturday, April 3, 2010
The Crossroads
Continuing right along with the discussion of games that I won't be playing any time soon, reviews for Final Fantasy XIII suggest that it may be the JRPG that I've been wanting for a long time. The thing is that many of these reviews are lukewarm or even negative, and the game's current Metacritic score of 83 is the lowest of any original numbered Final Fantasy in the site's database, which goes as far back as FFVII on the PS1.
Final Fantasy has been a contentious title for as long as it has been popular, but, even so, the massively multiplayer online FFXI is the only other main entry to have received less than a 90 Metascore. When FFXII released to strong scores but little discourse, it seemed that the gaming community had finally split into those who were fans and those who did not care at all, with a fair portion of gamers having perhaps transitioned with age from the former camp to the latter. A year ago, I wondered if I myself had left the series behind, or if it had failed to keep pace with me as I had grown into adulthood. FFXII's minimalist narrative left me cold, while the unintuitive mechanics and uncharacteristically hardcore progression left me weeping. Because it seemed so entirely the opposite, not only of what I wanted from Final Fantasy, but also what I expected based on the series's history, I ultimately concluded that my problem was with FFXII specifically, and I rested easier knowing that the next game would be something different. But FFXIII is now a game that has divided the Final Fantasy fan base itself, and apathy has no place in this conversation.
The debate centers around the extreme linearity of FFXIII, as a large percentage of the game's dungeons are reportedly literal straight lines that simply connect cut scenes with finite numbers of enemies to battle. Meanwhile, genre standards such as an overworld, towns and townspeople, side quests, and any kind of free exploration have been jettisoned. You apparently can't even select your party members for lengthy spans of the adventure. It sounds almost more like a menu-based action game than anything recognizable as an RPG, which has got many a traditionalist in an uproar, but it also sounds like the design I've been calling for since at least as far back as Parasite Eve. That game was also extremely linear and never let its focus on narrative get bogged down with random enemies and townspeople. There were no notable side quests and no open world to explore, and I didn't miss any of it. I've always hated forks in the road. I do enjoy towns, but as sets for events (think the Active Time Events from FFIX), not as locations for conducting business and talking to nameless NPCs. I'm the guy that turned on "Encounters None" as soon as possible in FFVIII and never looked back. The things that have captivated me in the Final Fantasy games I've enjoyed have been story and combat--not so much the fighting itself, but the unit development and management aspects that actually decide most battles. So I'd be all for a game that distilled the experience to just those elements.
I'm not out to defend a game I haven't played. Rather, I feel like I need to defend my long-held opinions on the genre now, because I am frankly shocked to find that so many of my fellow JRPG fans would actually miss things like level-grinding, getting lost in dungeons, and getting sidetracked by globetrotting fetch quests that stall the narrative. Even some of the more positive reviews seem to note the game's linearity as a chief weakness, yet nobody can really articulate why linearity is necessarily a bad thing. Amid the controversy surrounding FFXIII's design, the implication has been that, because I have never shared these feelings, I should be classified as a mass market gamer and casual RPG player. If my credentials are at issue, let me just say again that the first RPG I ever completed was The 7th Saga. That is NOT a soft game. The last RPG I finished was Persona 3, and the best has been Suikoden II. Among the other fifty-or-so RPGs I've completed have been nine numbered Final Fantasy games. It's true that I did not come to the Final Fantasy series starting with the first game, but I am a fan, with a fair bit of experience.
Taking FFX, XI, XII, and now XIII into account, I can think of no other series that continually reinvents itself so dramatically from one major installment to the next. Yet also no other game (except for maybe Metal Gear Solid 2) seems to have to fight so hard against the players' image of what it is supposed to be. Much as we may be attached to those Roman numerals, maybe it's time Square Enix finally retired the numbering system, since it only seems to enslave the series to a set of expectations that both the developer and community should have outgrown. I myself could not get behind the departures represented by XI and XII, but my disappointments have since made me even more appreciative of the series's "non-sequel-ness," which means that, whether I like it or not, I can always expect something different from each new installment. I think that's something to be applauded rather than lamented. And I know that Square Enix can still make a good game, as it did recently (well, 2007 . . .) with the very excellent and similarly streamlined The World Ends with You.
That said, I of course have not played FFXIII, and I must balance my enthusiasm for its daring design with the requisite skepticism concerning anything new and different. I'm obviously in favor of a more streamlined JRPG experience, but when you take away all the side quests and exploration, then you're basically investing everything in the story, which must consequently be that much stronger. You might think that the opposite should be true for someone like me, who doesn't enjoy all that stalling and wandering--that the more of those tedious elements there are, the better the story must be to make up for them. The reality, as I'm sure many game designers are well aware, is that, when you're made to endure hours of grinding in order to overcome just the latest difficulty-spiking boss, that cut scene that follows feels like a reward, no matter how mediocre it really is. On the other hand, in the case of Parasite Eve, much as I admired its stripping away of genre chaff, that game does not rank with my more favorite Final Fantasies, simply because the mediocrity of its story is so exposed by the absence of anything else to distract from it. Back to FFXIII, I don't know very much about its story, but the trailers certainly give me cause for concern. It may be difficult to convey much about a forty-hour adventure in a five-minute trailer, but Final Fantasy has traditionally always been a high-concept epic. Yet the best Square Enix could do this time was fling about foreign terms that suggest nothing without context, which the trailers do not provide. They're not just weird made-up words, but barely pronounceable ones of no meaningful etymology. It's not at all clear what the heroes are fighting or why, as they moreover utter trite, hammy dialogue. You could argue that Final Fantasy has always been full of melodrama, but FFXIII sounds mushier than I can recall any previous entries being. Maybe the voice acting just makes it all more apparent nowadays. There are some cool Avatar-esque otherworldly visuals, but emo children (and young adults) cannot compare with the instantly iconic image of Akihiko Yoshida's screen-dominating Judges in FFXII. And those FFXII trailers were edited together out of a game that had almost no story or characterization to work with, so what do FFXIII's trailers suggest about it?
Well, I don't really know, but I suppose I'm cautiously optimistic. FFXIII's universe at least appears more original than Parasite Eve's, and if it can combine the accessibility of that game with the epic grandeur of Final Fantasy, then that would be enough to excite me. It's not one of those games that will cut to the top of the queue, but it is on my list of games to play.
Final Fantasy has been a contentious title for as long as it has been popular, but, even so, the massively multiplayer online FFXI is the only other main entry to have received less than a 90 Metascore. When FFXII released to strong scores but little discourse, it seemed that the gaming community had finally split into those who were fans and those who did not care at all, with a fair portion of gamers having perhaps transitioned with age from the former camp to the latter. A year ago, I wondered if I myself had left the series behind, or if it had failed to keep pace with me as I had grown into adulthood. FFXII's minimalist narrative left me cold, while the unintuitive mechanics and uncharacteristically hardcore progression left me weeping. Because it seemed so entirely the opposite, not only of what I wanted from Final Fantasy, but also what I expected based on the series's history, I ultimately concluded that my problem was with FFXII specifically, and I rested easier knowing that the next game would be something different. But FFXIII is now a game that has divided the Final Fantasy fan base itself, and apathy has no place in this conversation.
The debate centers around the extreme linearity of FFXIII, as a large percentage of the game's dungeons are reportedly literal straight lines that simply connect cut scenes with finite numbers of enemies to battle. Meanwhile, genre standards such as an overworld, towns and townspeople, side quests, and any kind of free exploration have been jettisoned. You apparently can't even select your party members for lengthy spans of the adventure. It sounds almost more like a menu-based action game than anything recognizable as an RPG, which has got many a traditionalist in an uproar, but it also sounds like the design I've been calling for since at least as far back as Parasite Eve. That game was also extremely linear and never let its focus on narrative get bogged down with random enemies and townspeople. There were no notable side quests and no open world to explore, and I didn't miss any of it. I've always hated forks in the road. I do enjoy towns, but as sets for events (think the Active Time Events from FFIX), not as locations for conducting business and talking to nameless NPCs. I'm the guy that turned on "Encounters None" as soon as possible in FFVIII and never looked back. The things that have captivated me in the Final Fantasy games I've enjoyed have been story and combat--not so much the fighting itself, but the unit development and management aspects that actually decide most battles. So I'd be all for a game that distilled the experience to just those elements.
I'm not out to defend a game I haven't played. Rather, I feel like I need to defend my long-held opinions on the genre now, because I am frankly shocked to find that so many of my fellow JRPG fans would actually miss things like level-grinding, getting lost in dungeons, and getting sidetracked by globetrotting fetch quests that stall the narrative. Even some of the more positive reviews seem to note the game's linearity as a chief weakness, yet nobody can really articulate why linearity is necessarily a bad thing. Amid the controversy surrounding FFXIII's design, the implication has been that, because I have never shared these feelings, I should be classified as a mass market gamer and casual RPG player. If my credentials are at issue, let me just say again that the first RPG I ever completed was The 7th Saga. That is NOT a soft game. The last RPG I finished was Persona 3, and the best has been Suikoden II. Among the other fifty-or-so RPGs I've completed have been nine numbered Final Fantasy games. It's true that I did not come to the Final Fantasy series starting with the first game, but I am a fan, with a fair bit of experience.
Taking FFX, XI, XII, and now XIII into account, I can think of no other series that continually reinvents itself so dramatically from one major installment to the next. Yet also no other game (except for maybe Metal Gear Solid 2) seems to have to fight so hard against the players' image of what it is supposed to be. Much as we may be attached to those Roman numerals, maybe it's time Square Enix finally retired the numbering system, since it only seems to enslave the series to a set of expectations that both the developer and community should have outgrown. I myself could not get behind the departures represented by XI and XII, but my disappointments have since made me even more appreciative of the series's "non-sequel-ness," which means that, whether I like it or not, I can always expect something different from each new installment. I think that's something to be applauded rather than lamented. And I know that Square Enix can still make a good game, as it did recently (well, 2007 . . .) with the very excellent and similarly streamlined The World Ends with You.
That said, I of course have not played FFXIII, and I must balance my enthusiasm for its daring design with the requisite skepticism concerning anything new and different. I'm obviously in favor of a more streamlined JRPG experience, but when you take away all the side quests and exploration, then you're basically investing everything in the story, which must consequently be that much stronger. You might think that the opposite should be true for someone like me, who doesn't enjoy all that stalling and wandering--that the more of those tedious elements there are, the better the story must be to make up for them. The reality, as I'm sure many game designers are well aware, is that, when you're made to endure hours of grinding in order to overcome just the latest difficulty-spiking boss, that cut scene that follows feels like a reward, no matter how mediocre it really is. On the other hand, in the case of Parasite Eve, much as I admired its stripping away of genre chaff, that game does not rank with my more favorite Final Fantasies, simply because the mediocrity of its story is so exposed by the absence of anything else to distract from it. Back to FFXIII, I don't know very much about its story, but the trailers certainly give me cause for concern. It may be difficult to convey much about a forty-hour adventure in a five-minute trailer, but Final Fantasy has traditionally always been a high-concept epic. Yet the best Square Enix could do this time was fling about foreign terms that suggest nothing without context, which the trailers do not provide. They're not just weird made-up words, but barely pronounceable ones of no meaningful etymology. It's not at all clear what the heroes are fighting or why, as they moreover utter trite, hammy dialogue. You could argue that Final Fantasy has always been full of melodrama, but FFXIII sounds mushier than I can recall any previous entries being. Maybe the voice acting just makes it all more apparent nowadays. There are some cool Avatar-esque otherworldly visuals, but emo children (and young adults) cannot compare with the instantly iconic image of Akihiko Yoshida's screen-dominating Judges in FFXII. And those FFXII trailers were edited together out of a game that had almost no story or characterization to work with, so what do FFXIII's trailers suggest about it?
Well, I don't really know, but I suppose I'm cautiously optimistic. FFXIII's universe at least appears more original than Parasite Eve's, and if it can combine the accessibility of that game with the epic grandeur of Final Fantasy, then that would be enough to excite me. It's not one of those games that will cut to the top of the queue, but it is on my list of games to play.
Labels:
Final Fantasy,
foolishness,
gaming,
RPGs,
Square Enix
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