Tuesday, January 3, 2012

What I've Been Reading #1

Moby-Dick by Herman Melville, Ch. 36 - "The Quarter-Deck":

"But what's this long face about, Mr. Starbuck; wilt thou not chase the white whale? art not game for Moby Dick?" 
"I am game for his crooked jaw, and for the jaws of Death too, Captain Ahab, if it fairly comes in the way of the business we follow; but I came here to hunt whales, not my commander's vengeance. How many barrels will thy vengeance yield thee even if thou gettest it, Captain Ahab? it will not fetch thee much in our Nantucket market." 
"Nantucket market! Hoot! But come closer, Starbuck; thou requirest a little lower layer. If money's to be the measurer, man, and the accountants have computed their great counting-house the globe, by girdling it with guineas, one to every three parts of an inch; then, let me tell thee, that my vengeance will fetch a great premium here!
"He smites his chest," whispered Stubb, "what's that for? methinks it rings most vast, but hollow." 
"Vengeance on a dumb brute!" cried Starbuck, "that simply smote thee from blindest instinct! Madness! To be enraged with a dumb thing, Captain Ahab, seems blasphemous." 
"Hark ye yet again,--the little lower layer. All visible objects, man, are but as pasteboard masks. But in each event--in the living act, the undoubted deed--there, some unknown but still reasoning thing puts forth the mouldings of its features from behind the unreasoning mask. If man will strike, strike through the mask! How can the prisoner reach outside except by thrusting through the wall? To me, the white whale is that wall, shoved near to me. Sometimes I think there's naught beyond. But 'tis enough. He tasks me; he heaps me; I see in him outrageous strength, with an inscrutable malice sinewing it. That inscrutable thing is chiefly what I hate; and be the white whale agent, or be the white whale principal, I will wreak that hate upon him. Talk not to me of blasphemy, man; I'd strike the sun if it insulted me. For could the sun do that, then could I do the other; since there is ever a sort of fair play herein, jealousy presiding over all creations. But not my master, man, is even that fair play. Who's over me? Truth hath no confines."

I watched the 1956 film adaptation of Moby-Dick in high school, and, at the time, I was principally impressed with Gregory Peck's performance as an uncannily formidable Captain Ahab. Reading the original novel now, after having previously read two lesser Melville works, also in high school, this thing is a real slog. The monomaniacal Ahab remains a compelling character, but truly his appearances collectively comprise only a small fraction of the novel. Much of the book is just episodes about life and the people aboard the ship, but even that quickly gives way to lengthy encyclopedic non-narrative chapters about whales and whaling. Most chapters exist more to provide flavor than substance.

In a classroom setting, it's great to be able to dialogue with classmates and the instructor to interpret the text critically. But now that I am and have been many years alone and outside the academic circle, it seems silly to think that a mere novel could ever meaningfully affect how I live or understand the world, and reading critically seems almost a pointless endeavor. Thus, whatever does not grip me immediately feels consequently like a wretched waste of my time. That includes most of Moby-Dick, and, despite its prominence in the Western literary canon, I would never recommend it to anyone who is not presently a student studying English literature, or maybe whaling.

The above quoted dialogue does contain what was my favorite line from the movie, and now one of my favorite lines in all literature: "I'd strike the sun if it insulted me."


Now, what would really happen if he were to strike the sun? Well, he could no more do that than that the sun would be able to insult him in the first place. But, supposing such a thing could be arranged, it doesn't take a genius to figure that, when man and hot plasma collide, the sun is probably gonna win. But it is precisely such talk that makes Ahab so uniquely compelling a character. Because what he is suggesting is so clearly insane, and yet he speaks it, not only with such conviction that you believe he truly means it, but as though he wouldn't even have any choice in the matter; whether by destiny or his own nature, he cannot be less than he is.

Saturday, December 17, 2011

'Tis the Season

I mentioned previously my daydream about winning the lottery and then donating it all to charity, after which the deed, having made national news, would have inspired millions of people to follow suit in giving a little, their combined donations adding up to a lot.  Well, that dream has now partially come true.

No, I didn't win the lottery; I don't even play.  But I read this rather inspiring news story recently, about three money managers who won a $250+ million lottery and are now moving forward with plans on how to distribute the money toward philanthropy.  Speculation is that these three men are actually representing an anonymous client, the true lottery winner, who had the heart to give and needed their brains to figure out how to do so most effectively.  But no matter.  Whatever the case, it's an inspiring story.

It's already old news, however, and it didn't change the world.  Even so, I've decided to follow through in doing my part, letting the story inspire me to make a modest donation this season to Invisible Children.

The San Diego-based organization "uses film, creativity and social action to end the use of child soldiers in Joseph Kony's rebel war and restore LRA-affected communities in Central Africa to peace and prosperity."  They were also a participant in the San Diego Foundation's giveBIG matchday event this past week (sorry, it's over now, folks).  You can go to their website for more info or to make a contribution.

Long Live Play

It occurred to me the other day that my post on the Metal Gear Rising: Revengeance reveal was the first truly gaming-related blogging I'd done in almost a year.  But I'm guessing the majority of the legitimate pageviews I get are still for my old posts on gaming.

Anyway, I saw this PlayStation ad on TV the other day (it's not new, but I also don't watch as much live TV as I used to, so it was new to me):


It's pretty cool, very meticulously detailed.  But it kind of saddens me that I can't ID probably half the franchises represented in the ad.  And of those that I do recognize, I think Metal Gear is the only one I've played.  Oh well.  So it goes . . . .

Tuesday, December 13, 2011

Revengeance

Sounds to me like somebody has just dethroned Kingdom Hearts 358/2 Days for "worst video game title ever."  Tetsuya Nomura's esoteric titles at least usually make you pause for a split-second before determining that they are complete rubbish.  This, on the other hand, is immediately and aggressively stupid.  It's Metal Gear Rising: Revengeance, folks!


I have little doubt that this title came directly from the top, Hideo Kojima himself, the man who brought us "Transfarring."  I sincerely believe that Kojima, with his limited grasp of English, doesn't realize how stupid a title this is.  But this is one of those (many) times when one of the many native English speakers working for him should have the stones to speak up and tell him it's no good.  It's a sad testimony to just how bad it is that I'm actually hoping that "Revengeance" is an intentional reference to the 1969 Supreme Court case involving the Ku Klux Klan.

Tuesday, December 6, 2011

A poet once said . . . .

Why is the mainstream media only now picking up on the fact that Republican presidential candidate Herman Cain had been quoting the inspirational lyrics of a Pokemon movie theme song throughout the course of his campaign?





Personally, I respect Cain more now than I did a week ago.  That's what I call "owning it."  Of course, that still leaves all that other filthy stuff that he won't own to . . . .

Friday, December 2, 2011

By Grabthar's hammer

Was listening to an interview with Alan Rickman on Tuesday's Talk of the Nation.  It reminded me of my high school government class.  The teacher, Mr. Baldwin, was a personal friend of Alan Rickman.  I don't remember the context, but I don't think Mr. Baldwin meant to brag; somehow it was relevant to the study of government, though that's hardly meaningful now.

Anyway, he was mentioning one day in class how he had had lunch with an actor, whom most of us would probably have recognized.  It was someone who was known especially for playing villains.  Mr. Baldwin seemed to have to think hard to come up with a specific movie.  Finally he remembered that his actor friend had been the bad guy in Die Hard.

I have never seen the first Die Hard, but I knew for a fact that some of my classmates had, yet the title elicited a complete non-reaction, which seemed to somewhat take the wind out of Mr. Baldwin's sails.  He then dropped the name "Alan Rickman," which I did recognize.

Ah, you mean the bad guy from Quigley Down Under, I thought to myself.  The Sheriff of Nottingham!  Rasputin from that HBO Rasputin movie!  Galaxy Quest!  'By Grabthar's hammer'--you know the rest!

I didn't say any of this aloud, of course.  In fact, nobody said anything.  I gathered that we were instead playing the game of "Let's all pretend never to have heard of Alan Rickman, nor anything else Mr. Baldwin references, so as to make him feel very old and out of touch."  And so, Mr. Baldwin, sounding a tad deflated, moved on with his anecdote, whatever the hell it had to do with government class.

The interview itself was not great.  The questions were not the best, but neither was Alan Rickman an especially cooperative guest, and so a lot of time (my time) was wasted on defensive clarifying of trivialities.  Somehow I would have expected the man now best known for playing Severus Snape to be a more fun interviewee.  And yet do I sense some resentment at being typecast as a villain?

Honestly, the most exciting part for me was when they opened it up for callers to contribute their acting experiences, specifically with villain roles.  The first caller was a voice actor identifying herself as "Mary Mac," AKA Mary McDonald-Lewis, voice of Lady Jaye from the 80s G.I. Joe cartoon (and more recently the voice of the OnStar system).  I didn't recognize her name or voice, but somehow I guessed immediately who she was, just because there are only so many female voice actors of that generation (do cartoons these days still have chewy villain roles?) who regularly speak publicly about their careers.  Not that she had anything very insightful to contribute to this interview either.  I just thought it was cool to hear Lady Jaye on the radio.

Sunday, November 27, 2011

Where a Kid Can Be a Kid

A coworker was telling the story some time ago of how he used to work at Chuck E. Cheese, the miniature family fun center fronted by a pizza-loving anthropomorphic mouse. It was one of the first jobs he ever worked, and among his responsibilities was having to dress up in the Chuck E. Cheese costume to greet and pose for pictures with patrons. Great fun for the kids, of course, but the job could be brutal on the employees. For the germaphobic, it's disgusting enough having to maintain all the coin-operated arcade games after they have been pawed at with the unwashed hands of children coming directly from eating pizza on the restaurant side of the establishment. But there was apparently nothing more nightmarish than being the guy in the mouse suit and being abused by unruly children. I can well believe it, because, once upon a time, some twenty years ago, I was one of those kids making it a nightmare.

Chuck E.'s was initially kind of a scary place to me. In my memory, it was a dimly lit and uninviting hole, filled with strangers—mostly kids and teens, yes, but also oddly with some gruff-looking biker types there for the video arcade games. The entertainment was pretty awful, too; the animatronic stage show was just creepy. Even today, I still find these singing robot puppets to be disturbingly inhuman simulacrums of life that only leave me yearning for something real.

The “live” Chuck E. was a different matter, however. It wasn't that I cared much for Chuck E. himself, and I understood very well that it was just a man in a costume, but at least that meant he could walk and behave like an actual human, which made him not scary, unlike the animatronic version.

Almost as soon as he appeared and began waving to the guests, he was mobbed by kids who, for some reason unfathomable to me, were overflowing with affection for this character that seemed to me nothing more than a second-rate cartoon mouse. As he was high-fiving and hugging as many kids as he could while making the rounds, my mother urged me to get in there as well and lay hands on him before he disappeared, as though just touching him (or, rather, his gnarly costume) were supposed to produce some magical result. It was hard to grab his attention in that swarm of children, however, so my mother suggested I grab his tail instead. I gripped that tail and pulled with all my seven-year-old might. And in the next split-second, I witnessed something real yet simultaneously unbelievable.

It was one of those moments where time seemed to slow, when my senses seemed to operate a thousand times faster than my reflexes, so that I could glimpse every inevitable microsecond across a seeming eternity, yet I could not move at all to affect it, my own body frozen helplessly along with everything else before me. Chuck E., taken by surprise by being pulled from behind, reflexively stretched out his arms in front of him, as if to balance himself. But it was no use. The pull was irresistible. One foot followed the other backward too quickly. Arms now flailing frantically, he was tripping over himself, stumbling, his behind outstripping his feet, the rest left to gravity, a dull thud as he crashed to the floor.

Poor Chuck E., after struggling to get back to his feet, spun around quickly to see who had been behind him, but I had already retreated back a ways, and there were tons of other laughing children in the same direction. There was no way for him to know who had made such a fool of him.

I know I should have felt sorry for him, but I couldn't. I still can't force myself to feel bad about the memory now. It was as though it were the funniest thing I had ever witnessed, so overcome was I with laughter.

Twenty years later, I finally went back to Chuck E. Cheese. It was not the same location that I went to as a kid. I don't know if that place is even still around, but I know that it was in a part of town that I don't travel anymore. This facility was much brighter and probably cleaner than the one in my childhood. But, either because of that or maybe just because I'm not a child anymore, it was missing some of that mysterious quality that made Chuck E. Cheese both scary and exciting for me as a kid. This just seemed like a pretty sparse restaurant with a very small selection of arcade games. This location as a whole was smaller, I think, than the one in my memory, or at least it seemed that way.

It was actually pretty dreary and depressing. Granted, it was the middle of the week and at night, but there weren't a lot of kids there. It just didn't seem like a very happy or lively place. The pizza was way overpriced and mediocre, and the animatronics show was as creepy as ever, yet now made additionally obnoxious by the weird pop songs that the puppets sang. Most of the amusements were just random games of chance, little different from slot machines, yet they were not only legal but targeted toward children. The selection of coin-operated rides was especially meager. (Yes, I realize there's no way I could enjoy the kiddie rides now, nor did I want to, but it was disappointing all the same to see this part of my childhood disappearing.)

But the most disappointing aspect was Chuck E. himself. Examining the artwork for the character, one of my companions noted how much "cooler"  the modern Chuck E. was, dressed now in his cargo shorts that were quite a departure from the rodent she grew up with. Later that night, the live Chuck E. made his much anticipated arrival, but indeed this was no longer the mouse I remembered. He was decked out in the skater outfit, yes, but, more importantly, he no longer had a tail! Thinking back, both to my coworker's accounts and to the incident from my own childhood, I could understand why maybe they had finally removed the tail from the costume—after all, even a seven-year-old child could have a grown man at his mercy if he got hold of that glaring weak spot—but, even so, there was something lost there, something to be lamented. Alas, you really can't go home again.